The Teacher Wing · arm them — no, not like that

For the teachers.

Free lesson plans, a reading schedule, and a printable roster — built on a site that's free forever, needs no accounts, and stores no student data. Lock it to Safe Edition for the room, and teach. Dedicated to every teacher who ever armed a kid with the only thing that lasts. (Type emilyjoy for the heart of it.)

The ground rules (so it's classroom-safe)

Free, always — no sign-up, no paywall, no "three a day" cap. No student data — nothing typed in a game is stored or sent; it lives on the device and clears. Safe Edition — type safe to lock the one opt-in crude corner shut for the room. Accessibility — type dyslexia for a reading filter; the books read inline, screen-reader friendly.

Class size, capped at 20. Every plan here assumes a room small enough to know each kid's name — that's the manifesto's line, and it's the right one. If your room is bigger, split into two rounds; the game is better small anyway.

Lesson plans (steal them, adapt them)

Starting points, not scripture — adjust to your standards and your kids. Nothing here claims to be a certified curriculum; it's an honest teacher-to-teacher share.

Critical thinking · gr. 6–12 · ~40 min

1. Spot the Fallacy

Goal: students name common reasoning errors and catch them in the wild.

  1. Warm-up (5m): on the site, type fallacies — open the Debate Desk, read two cards aloud.
  2. Model (10m): you make a deliberately flawed argument; class races to name the fallacy.
  3. Play (15m): small groups debate a low-stakes prompt; each must catch one fallacy in another group.
  4. Close (10m): the house rule — "contest the position, not the person." Why does that make the argument better?

Assessment: each student writes one fallacy + a real-world example.

Media literacy / AI · gr. 7–12 · ~45 min

2. Only Humans Score — what AI can't do

Goal: students articulate where a machine adds value and where human judgment must stay.

  1. Hook (10m): play one round (play) — the machine paints a clue; humans name + score it.
  2. Discuss (15m): the machine "painted." Who decided what was good? Could a machine do that? Should it?
  3. Read (10m): the Ethos page — the I-Clause and the Matter Clause (n = 1).
  4. Write (10m): "one thing only a human can do, and why it matters." Share aloud.

Assessment: the short reflection. Bonus: type mckendry for the Turing-test flip.

Character / SEL · gr. 4–9 · ~30 min

3. How to Be Best

Goal: separate "the best" (a ranking) from "your best" (a practice).

  1. Read (10m): open the Reading RoomHow to Be Best, the first two chapters, inline.
  2. Talk (10m): "be cool, no marks" — what does it cost to keep score on other people?
  3. Pledge (10m): type pledge — each kid privately decides if they'll take it.

Assessment: a one-line "be best" goal, kept by the student (not collected).

Math wonder · gr. 5–12 · ~30 min

4. Pi & the Math That Looks Broken

Goal: curiosity over fear; real results that feel impossible but hold.

  1. Learn (10m): type pimode — students click the digits of π in order; it teaches as they go.
  2. Bend (15m): type breakmath — walk the deck (0.999…=1, Monty Hall, the honest −1/12 caveat).
  3. Close (5m): which one felt most "broken," and why is it actually true?

Assessment: each student explains one result in their own words.

A reading schedule (the museum, as a short syllabus)

The Reading Room holds short, original books that open inline (no download). A six-session order that builds:

  1. Session 1 — How to Be Best (character; the frame for the whole term).
  2. Session 2 — Why the Court Needs Its Jesters (free speech & satire as method).
  3. Session 3 — The Art of Debate / The Greatest Debater (arguing to find truth).
  4. Session 4 — Chapter and Verse (reading closely, citing honestly).
  5. Session 5 — How to Learn Contract Law (a promise the law enforces — civics; not legal advice).
  6. Session 6 — 42 / On God (the big questions, held with humility).

All free, all inline at the Reading Room. Use the DVR read-along to pace a whole book in ~15 minutes on screen.

Sign up / roster

Honest about what this is: there's no backend and no account system, so the site collects nothing. "Signing up" just means two human things:

  • Tell the maker you're using it — a one-line email, so the Teacher Wing grows toward what real classrooms actually need.
  • Print a roster — a simple class sheet, capped at 20 names, kept by you on paper (no student data online, ever).

Not affiliated with any district or standards body. A free, honest, teacher-to-teacher resource — arm them like they matter, because they do.