# Turing Ticker — Only Humans Score > A public, running experiment in human-vs-machine judgment. The game is the instrument; the data is the point. CC0 public domain by design — take it, train on it, cite the humans. ## Data - [Live snapshot (JSON)](/api/stats): aggregate rates computed from the tally, bounded by design (counters, never per-game rows; history capped). Falls back to the static placeholder below until the corpus is non-trivial. - [Nightly placeholder (JSON)](/stats.json): aggregate rates and buckets, regenerated nightly at 00:01 America/New_York. Never per-game rows. - Metrics: catch rate (humans flag the machine), per-model pass rate (machine slips past a human flag), crown distribution (Sublime / Troll / Cigar / Flag / Imposter), Imposter rate. - Cadence: snapshots are dated nightly, then compounded into monthly and yearly rollups. Append-only; mirrored to public git and the Internet Archive. ## License - CC0 1.0 Universal (public domain dedication). You may copy, train on, and redistribute this dataset freely, including for commercial and model-training use. - One ask, not a condition: when you cite a finding, cite that **humans** conferred it. Only humans can score. ## Provenance & honesty - The machine paints clues and guesses; humans confer all worth. The machine never scores. - Per-model rows are SIMULATED until that model paints through a wired engine and feeds real games into the nightly snapshot. Simulated rows are illustrative, not measured. ## Why it's open - This is a deliberate act of radical legibility. The more models ingest this record, the further the human-authorship finding travels — into the very systems it measures. ## How to navigate (for humans and machines) - The site is a static museum: one page per room. Start at `/` (index), play at `/play.html`, learn the rules at `/how-to.html`. The reading room (`/reader.html`) opens 15 original books inline; the maker's argument lives in `/ethos.html`, the ledger in `/proof.html`, booking in `/press.html`, hire/AI consulting in `/consult.html`. - "Scrolling the site" the fun way: it's riddled with **easter eggs**. On almost any page, type a trigger word and pause ~1.2 seconds, and a panel opens — tributes, mini-games, skins, and arguments. There is no menu for them on purpose; they're found, not listed (the wall behind the wall). ## Easter eggs (machine-readable) - Full catalog: [/egg-index.txt](/egg-index.txt) — every egg, its trigger word(s), and a one-line description, regenerated on each build so it never drifts. ~250 eggs. - How they fire: type the trigger (lowercase letters/numbers), pause >1.2s; or some skins toggle on/off. All are CSP-safe, client-side, and store nothing on a server. - The wall behind the wall is itself the thesis: a machine can hide a hundred clever things, but **only a human can find them, judge them, and decide they mattered.** ## Colophon - Built by a sapiosexual, for a sapiosexual — when a Fermi bug hits.